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Metasequoia mirror
Metasequoia mirror









metasequoia mirror metasequoia mirror

We need to create a skeleton in Metasequoia so we can animate Lara. The screenshot below shows Lara in Mikoto. The model includes the joint meshes which aren’t required so delete all the following objects. If you have View>Show textures checked then the model should appear textured. WARNING: Hundreds of *.bmp files will be saved (1581 in this case).Ĭlose TextureAdd and open the *.mqo file once again in Metasequoia.

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( TextureAdd info hyperlink, TextureAdd download hyperlink)Ĭlick Edit>Texture Pieces>Export All and save the texture pieces as *.bmp in the same folder you saved the *.mqo file. If you wish to have the model textured, open in TextureAdd, the same *.wad file you opened in EditWad. You may need to change the Distance setting in Field of view by clicking View>Set View. Note that meshes are exported from EditWad at 1:1 scale and meshes in TRLE *.wad files are big. The console window only displays information.Ĭlick on the slider and drag it to the far right until the number on the top right blue button is “7”.Ĭlick the blue button with the “7” on it to bring up the save dialog and save the *.mqo file. ĮditWad has a console window and a GUI window. Information about EditWad can be found at. Open the *.wad file in version 1.4 of my EditWad program. The post tells where to obtain TRLE or *.wad files if you don’t have them. For my character I will use the Lara Croft model from a Tomb Raider Level Editor (TRLE) *.wad file.











Metasequoia mirror